; ; This file contains the default gameplay settings. ; ; Most of the settings below can be changed while the game is in progress and ; the changed settings will take effect the next time the map cycles. ; [Settings] ConfigName=Default C&C Server Settings ; ; The name of the server as it appears in the lobby list. This has a limit of ; 25 characters in GameSpy mode. ; bGameTitle=CnCForen_Linux_Server ; ; This is the Message of the day. Any text placed here will show in a pop-up ; dialog box on the screen of any player joining the game. ; bMotd=Have Fun!!! ; ; Set ModName to load a custom MOD package. All clients who join the server ; will need to have the MOD package also. ; ; ModName=ModTest.pkg ; ModName= ; ; If DoMapsLoop is set then the map cycle will start again from the beginning ; once all maps have been played. ; DoMapsLoop=yes ; ; The time limit for each game. ; TimeLimitMinutes=30 ; ; Radar mode. ; ; 0 = No radar. ; 1 = Show only friendly units on the radar. ; 2 = Show all units on the radar. ; RadarMode=1 ; ; Allows the server to automatically restart after a connection loss, system ; failure, or crash. To restart after a system failure, Windows must be set to ; automatically log in. ; Enabling auto restart also allows automatic unattended updating if a patch ; becomes available (Westwood Online mode only). ; IsAutoRestart=yes ; ; Set to yes to make a passworded game. ; IsPassworded=yes ; ; The password required for players to join the game. ; bPassword=password ; ; Allow players to join this server when they select 'Quick Match' (Westwood ; Online mode only). ; IsQuickMatch=no ; ; Should this server be laddered? A laddered server reports game game results ; and statistics to the Westwood Online ladder system at the end of each game. ; IsLaddered=no ; ; Team remixing causes teams to be re-balanced at the beginning of every map. ; Disabling RemixTeams can cause a game to become unbalanced over time as ; players drop in and out. ; RemixTeams=yes ; ; Allows buildings to be repaired. Turning this off will result in much ; shorter games. ; CanRepairBuildings=yes ; ; This setting effects whether a vehicle driver also controls the vehicles gun. ; Disabling this will allow vehicle passengers to control the gun. Most players ; seem to prefer this setting on. ; DriverIsAlwaysGunner=yes ; ; Enabling weapon spawning will cause extra weapons to be available for pickup ; at various locations in the map. ; SpawnWeapons=no ; ; Enable this to allow friendly units to damage each other. Friendly fire games ; are generally more open to abuse by 'grief' players. ; IsFriendlyFirePermitted=no ; ; This allows players in the game to change teams at will. ; IsTeamChangingAllowed=no ; ; Set this to 'yes' to allow clans to play in this server (Westwood Online mode ; only). Only two clans can play in a server at once. ; IsClanGame=no ; ; The maximum number of players allowed in a game. Generally this should be set ; to an even number to avoid unbalanced teams. Maximum number of players is 127. ; MaxPlayers = 14 ; ; Setting this causes the game to end when all the buildings belonging to a ; team are destroyed. ; BaseDestructionEndsGame=yes ; ; This enables winning the game by placing a superweapon beacon on the enemy ; teams pedestal. ; BeaconPlacementEndsGame=no ; ; The number of credits each player gets when they join the game. ; StartingCredits=0 ; ; This is the name of the first map in the map cycle. ; MapName=C&C_Islands.mix ; ; The map cycle. This is the order that maps will be played. There must be at ; least one map in the list. ; MapName00=C&C_Islands.mix MapName01=C&C_Complex.mix MapName02=C&C_Field.mix MapName03=C&C_Under.mix MapName04=C&C_Volcano.mix MapName05=C&C_Canyon.mix MapName06=C&C_Mesa.mix MapName07=C&C_Hourglass.mix MapName08=C&C_City.mix MapName09=C&C_City_Flying.mix MapName10=C&C_Walls.mix MapName11=C&C_Walls_Flying.mix